These screenshots were generated by NEStopia; if you see any oddities at the top and/or bottom, that's because NEStopia's screenshots ignore overscan clip settings, thus showing the top and bottom 8 pixels that are normally hidden on an NTSC television (and in most emulators).
Note how in the last screenshot, the fence lacks details, and the tree's trunk is non-existant.
The Immortal
(With NEStopia's Brightness increased from 0.0 to 0.31 to match the levels on an actual television) Even with the boost, the 'extra gray' still looks a bit too dark.
Super Mario Bros./Duck Hunt
Adventure Island II
Adventures of Lolo 2
Battle Chess
Super Mario Bros. 3
Adventures of Lolo 3
If the animation sticks, just wait a few seconds. It SHOULD restart. :)
Battletoads
Bucky O'Hare
Dragon Warrior
Metroid
If the animation sticks, just wait a few seconds. It SHOULD restart. :)
Dragon Warrior III
Legendary Wings
The last vertical-scrolling level uses $11 and $12 in a way that creates a really cool texture when playing the game on actual hardware and on a CRT TV. :D
The Legend of Zelda
Dragon Warrior IV
Zelda II: The Adventure of Link
Solstice: Quest for the Staff of Demnos
Monster in My Pocket
Adventures of Tom Sawyer
The alligator boss at the end of the rafting level uses two greens ($19 and $1A) that, on my actual NES Control Deck, are almost indistinguishable — but they do add a cool texture due to the composite artefacting! :D
All games whose images are upon this page belong to their respective creators. I'm simply using images from the games to demonstrate the palettes that I and others have made.