Click here to return to the main page. These screenshots were generated by NEStopia; if you see any oddities at the top and/or bottom, that's because NEStopia's screenshots ignore overscan clip settings, thus showing the top and bottom 8 pixels that are normally hidden on an NTSC television (and in most emulators). From FirebrandX's "November 2017 Palette Descriptions" file: “A pure direct capture palette. Capture devices will 'clip' NTSC voltages to fit the RGB color space. Most colors will come out normally, but some extreme edge-case colors will be clipped and result in a differen [sic] hue. The major example is the Super Mario Brother's [sic] blue sky appearing more purplish in direct captures.” This palette was actually the most accurate one I could find before I made my "Definitive" palette. :) |
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As usual, this palette erroneously uses pure black for all of the blacks — instead of only for $0D (with off-blacks for the $1D, $xE, and $xF entries in its palette) — thus hiding background details in certain levels that would be visible on a CRT with an actual NES hooked up to it.
In the level shown in the last screenshot, the trunk of the tree and the bottoms of the fence posts are missing.
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All games whose images are upon this page belong to their respective creators. I'm simply using images from the games to demonstrate the palettes that I and others have made.