Click here to return to the main page. These screenshots were generated by NEStopia; if you see any oddities at the top and/or bottom, that's because NEStopia's screenshots ignore overscan clip settings, thus showing the top and bottom 8 pixels that are normally hidden on an NTSC television (and in most emulators). From FirebrandX's "November 2017 Palette Descriptions" file: “Color values taken from the NES Classic console Nintendo released in 2016. The kernel was hacked to include a test ROM that fills the screen with each color entry. Then the HDMI 720p signal was fed into a Datapath Vision E1s capture card, and the screens dumped in lossless 8-8-8 RGB bitmaps. The bitmaps were then color averaged using Adobe Photoshop to remove Nintendo's epilepsy protection.” |
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As usual, this palette erroneously uses pure black for all of the blacks — instead of only for $0D (with off-blacks for the $1D, $xE, and $xF entries in its palette) — thus hiding background details in certain levels that would be visible on a CRT with an actual NES hooked up to it.
In the level shown in the last screenshot, the trunk of the tree and the bottoms of the fence posts are missing.
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All games whose images are upon this page belong to their respective creators. I'm simply using images from the games to demonstrate the palettes that I and others have made.