Click here to return to the main page. These screenshots were generated by NEStopia; if you see any oddities at the top and/or bottom, that's because NEStopia's screenshots ignore overscan clip settings, thus showing the top and bottom 8 pixels that are normally hidden on an NTSC television (and in most emulators). From what I can tell, the Nintendo 3DS Virtual Console NES games seem to use this exact same palette — except dimmed a little (id est: the 'White' color is now a pale gray, and everything else is dimmed by the same amount (presumably to mitigate seizures and such)). FCEUX's palette does appear to match up with the PAL NES palette — rather than the NTSC NES palette — but as I myself live in an NTSC region, I find FCEUX's palette to be quite ugly in certain ways; if a game relied on the darker/darkest $x8 colors for a shade of green (because $x8 ranges from a greenish-yellow (for the brighter colors) to an olive-green (for the darker colors) in NTSC regions), guaranteed this palette — in which those colors are closer to brown — has made whatever grass/foliage look dead. (R.I.P. Ragnarok's Canyon (Battletoads's first level) and the battlefield from Battle Chess.) |
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All games whose images are upon this page belong to their respective creators. I'm simply using images from the games to demonstrate the palettes that I and others have made.