Click here to return to the main page. These screenshots were generated by NEStopia; if you see any oddities at the top and/or bottom, that's because NEStopia's screenshots ignore overscan clip settings, thus showing the top and bottom 8 pixels that are normally hidden on an NTSC television (and in most emulators). “Just for fun, I decided to try what kind of an NES palette I would get by capturing from my el cheapo USB capture stick (Terratec Cinergy Hybrid T USB XS). I wrote a ROM to display all of the colors one after another, ran the ROM on my NTSC NES and PAL NES, captured a video with VirtualDub, and ran an AviSynth script to generate a palette picture. “Capture format was YUY2 (the stick doesn't support anything else), losslessly compressed with Lagarith (probably didn't help much). Settings (brightness/contrast/hue/saturation/sharpness) were at defaults.” This is the NTSC version of thefox's palette. |
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As usual, this palette erroneously uses pure black for all of the blacks — instead of only for $0D (with off-blacks for the $1D, $xE, and $xF entries in its palette) — thus hiding background details in certain levels that would be visible on a CRT with an actual NES hooked up to it.
In the level shown in the last screenshot, the trunk of the tree and the bottoms of the fence posts are missing.
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All games whose images are upon this page belong to their respective creators. I'm simply using images from the games to demonstrate the palettes that I and others have made.